@chris_homburger, @evan informed me that you too are a D and D aficionado, and I wanted to make sure you’ve seen the Dungeon Master Encounter manager template:
Right now it’s pulling from a D and D Next database, but you could easily add in a different core dataset if you’re on 3rd or 4th edition. I’d love to get your ideas on how to make it even better!
@maria I am kicking myself for not seeing this sooner! I’ve gone through basically every tool to help run encounters and sessions. Currently have just been copy/pasting stat blocks into a document along with notes. Definitely going to use this running my next session, and show it to my fellow DM in the office.
I’m thinking of a player view (permissions yet?), Combat section for displaying health, or hacking together a map of sorts. The worst part of this is that I probably can’t build it at work…
Also, this is going to be MUCH better for keeping track of my own characters’ abilities and spell slots so I don’t have to keep flipping around for the right tab. LIFE SAVER.
-Channing Flynt, half-elf sorcerer (we have a Wild West campaign)
I’m so glad you’re pumped @chris_homburger! It’s always been a pain for our campaigns to manage everything so, of course, it’s the first template I built.
And, since you rolled a 15 on your Persuasion, I can tell you that we’re doing some internal testing of a feature that might help with your player view question - cross document connections. You could have the Player docs feed into your core encounter manager and connect with lookups, etc.
Now, off to Waterdeep to sell these kobold scimitars!
@maria - resurrecting this since I built a combined initiative and health tracker for encounters, complete with a button to roll initiative! I’m working on a way to possibly pre-set encounters elsewhere and be able to flip through them on the same page.
Unfortunately I think I can only track the damage player’s take in each encounter, not across encounters. But hopefully we can trust our players…
I love your “roll initiative for monsters” button! For your encounter flipping, I would recommend having each encounter in a section, and then using a Table of contents type approach.
For tracking player damage, I would have one table with players, damage, armor class, skills, and a dropdown for states (poisoned, etc.). Then, I would make a view of that table in each encounter page. That way it will always be there for you.
What’s the setup on your roll for initiative button by the way?
@maria the initiative button follows this filter: Monster.IsNotBlank() AND Initiative.IsBlank(). Since we’re in a combined table, we only want to roll for monsters, and we only want to roll for monsters which are new to the fight. Then we calculate =floor(Random()*100 % 20 + 1), which approximates a D20 from the first two digits of a random number. Random() returns 0 < n < 1, so we have to multiply by 100 in order to use mod math. We add one post-mod because a d20 is 1 ≤ n ≤ 20, and mod20 returns 0 ≤ n ≤ 19. Then we round down because you always round down in 5e.
Thinking more about the flip, I suppose I can use the fruit salad strategy (How to get all the unique values from a select list of select from table) to assign each instances of monsters to encounters, which has the benefit of keeping a record of NPCs that fight with players. Each view would filter is_player OR is_in_encounter, you know?
Why is it easier to design the template than it is to write my campaign?!
It’s been awhile since I’ve posted on this thread, but I wanted to jump in with an update! My colleague and fellow D&D player, @Dan_Demers , and I are going to do a webinar where we walk through the Coda doc he uses to run our campaigns. We’ll have a starter kit for the session too, but you can get a sneak peek at the doc he just built here - 7 Years of Great Storytelling · Matt Mercer's Tribute
Coda for D&D for the win!
And here’s a link to register for our webinar on May the 4th